Voodoojora This article originally appeared in the second volume of Pyramid. It is rated 2. Shackled City main page Still, the city and other scenery was lovely, and some of the situations it set up were very cinematic. The Cagewrights begin their plans in earnest now, awakening the volcano on which Cauldron is built. Reset Fields Log in.
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Paizo Charter Superscriber; Pathfinder Companion Subscriber; Starfinder Superscriber The good, in brief: Of the three Dungeon magazine APs, I would say this is the one with the setting that would be the easiest to convert, especially if you intend to set it in a homebrew world of your own design with PF rules.
Porting it to Golarion is a little trickier, but should be do-able. Also, all four of the main churches in the base town have pretty close Golarion analogues. For that reason, Age of Worms and Savage Tide have stronger appeal to grognards, the nostalgic, and folks who want to appreciate the roots of the game. As the oldest of the Paizo APs, there are more campaign journals and fan created support material for it than the others.
Even reports from running the modules from the magazine are usefull, as the compilation sticks pretty closely to them. The main difference I saw was a bonus mod in the book, plus the removal of repeated encounters with frustrating monsters. Across one transition there were back to back rakshasa fights, and the book re-wrote them to be different. Full color, good art, some handout illustrations and plenty of NPC portraits, good organization, and a number of interesting NPC potential allies.
Also, two poster maps. Cauldron is a neat setting. This was the first time they tried to do an AP. As a result, foreshadowing and revealing the main goal of the campaign are largely left to the DM.
In particular, the identity of some villains is presented with little build-up, after the party takes down one of the villains who has been built up. If your players prefer the roving band of mercenaries model, they are likely to revolt. Since many fights and adventures occur in town, they sort of assume the PCs will avail themselves of spellcasting services and charged items, so many of the fights were tuned to be tough for the indicated level of v3.
Despite early indications the goal is on a clock, there is a huge dungeon between the investigation and a medium-size dungeon. On a related note, many of the dungeons across many of the component modules are big. Likewise, the campaign runs all the way to level 20, and many of the later NPCs would need to be converted. Tracking all the high-level tactical options they have may be complicated. Feb 16, , am I have to agree with everything written in previous comments about this adventure path.
It will provide a very rich, memorable, long campaign that will keep most normal groups gaming for quite some time. For the price you get a huge amount of bang for your buck.
Feel safe buying this one! Feb 18, , am I am not sure how well this has sold. I am guessing not great since it is on sale sadly. But with talk in the campaign book thread it got me thinking about old products. Which brought me to this. I would love to see savage tide and age of worms collected and made for sale. I doubt paizo would have any interest in doing this but just a thought I had and thought I would share.
DUNGEONS & DRAGONS THE SHACKLED CITY ADVENTURE PATH PDF