Folks need to remember that! In the Cairn Hills north of the Free City stands a monument to madness, a crumbling palace of trap-laden halls packed with treasure beyond imagining: Castle Greyhawk. The archmage who built it vanished nearly two hundred years ago, and the castle has beckoned adventurers from around the world ever since. For when Zagig departed Castle Greyhawk, he did so as a living god. A group of adventurers headed for Greyhawk encountered an orc raiding party looting a pair of overturned merchant wagons a short ways south of the city. After killing the evil humanoid bandits, they soon found that one of the few survivors of the raid was none other than Ricard Damaris, proprietor of the notorious Green Dragon Inn, a popular Greyhawk tavern and hostelry.

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Mordenkainen needs you. The good people of Greyhawk need you. What are you waiting for? Betrayal led to failure, Iuz escaped, and many lives were lost. Today, evil has returned to Castle Greyhawk, and Mordenkainen must place his trust in the hands of a new generation of heroes.

Those who fail will be lost, and those who triumph will be legends. Castle Greyhawk has become a grand fixture of the Cairn Hills, tempting the likes of Mordenkainen, Bigby, and Tenser with its dark mysteries.

Today it lies in ruin, ravaged by years and countless assaults. However, many of its greatest treasures and secrets remain hidden in the sprawling dungeons beneath, where terrible monsters and fiendish traps defy new generations of heroes in search of fame and glory. This campaign adventure revisits the legendary ruins of Castle Greyhawk and its dungeons, incorporating many new twists and surprises. It is designed for characters of levels and features an easy-to-use combat encounter format. This book also presents several new monsters and magic items.

It has the reputation of being one of the best dungeon adventures published during the 3. More Than Just a Pretty Face. You can expect that those spaces are full of monsters, riddles, traps and the leftover magic of the archmage Zagyg himself. Portions of each of the three towers are detailed, with a mixture of old and new maps that nevertheless keep the themes for each tower intact. Side Quests. The design includes numerous side quests and takes the heroes back and forth between the dungeons and the city several times, a pacing feature that I wish more mega-dungeons would use.

By nicely switching up combat encounters, traps, mysteries, and city encounters, this adventure goes a long way toward alleviating many common complaints about massive dungeon adventures. Maps and Encounters. The book is attractive and easy to read, with good artwork in a traditional fantasy style.

The map of Greyhawk is dense with buildings, and the encounter maps are clear. Everything relevant except for treasure is listed on one or two pages, including maps, monster stats, and recommended tactics. The latter is particularly appreciated; you run through a lot of monsters in an adventure like this, and that short section saves a tremendous amount of DM prep time. Level Up. Looking for a superbly designed, attractive, interesting dungeon adventure that also makes a good model for how to construct your own?

This is the one to own. About the Creators. Jason Bulmahn has won at least eleven well-deserved ENnies for his design work. Please feel free to mail corrections, comments, and additions to kevin. Customers Who Bought this Title also Purchased.


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The Gnome Cache released in issues and of Dragon magazine by Garrison Ernst, a possible pseudonym or pen name for Gary Gygax — set in the original home campaign version of Greyhawk. Gord the Rogue released from to by Gary Gygax — set in the original home campaign version of Greyhawk, which was destroyed in the last novel; the first two novels were part of the Greyhawk Adventures series. Greyhawk Adventures released from to by Rose Estes — likely set in the second version of Greyhawk, the time frame listed covers the five novels by Rose Estes. Greyhawk Classics released from to by numerous authors — set in the officially released version of Greyhawk, novelizations of seven classic adventure modules.


Castle Greyhawk

Here, from a fanzine in , is a little known if known at all , never-reprinted tale of an exploration of Castle Greyhawk. Hopefully Gary will feel free to comment on anything mentioned in the tale, if his memory permits. Happy reading! Mike B. Oozing marsh creeps slowly down. The copses are huddles of weird, bloated trees.


Expedition to the Ruins of Greyhawk

Iuz built a sinister empire that once held the northern lands of the Flanaess in fear and constantly threatened the surrounding kingdoms in an attempt to rule the entire world of Oerth. Decades after Zagig now the Archmage Demigod called Zagyg achieved his godhood, a powerful mage from the Free City named Mordenkainen led an expedition into the depths of Castle Greyhawk. Iuz, however, managed to escape the battle and fled back to his kingdom where he could recover his power and plot his revenge against his enemies. Afterward, Robilar, along with the archmage Rary , betrayed Mordenkainen and the Circle of Eight a committee of wizards , by killing the great wizards Tenser and Otiluke , and leaving Bigby clinging to life. Mordenkainen had expected Rary to betray him sooner or later, but not Robilar, who was his trusted ally for decades.

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