John somers rated it really liked it Dec 28, Skink Cohorts with Kroxigor in them aka Skroxigor have taken a hit in our new book. It also comes with armor piercing which is lizarmen icing on the cake. Arcane Items Lizardmen are a magical army, so all the Arcane Items can help us. There are simply too many rolls that can be failed here. If your Saurus character or Skink Chief still has a few points left in his magic item allowance, you can do worse than them give this. Remember that any good liizardmen will packing at least 1 Scroll so never depend on your first Dwellers working.

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Scalenex — Magic items, Disciplines, Units, Pushing. John somers rated it cidex liked it Dec 28, The difference between javelins and shields versus blowpipes is not enough to warrant a different color rating. Not bad as an afterthought for a Skink Chief, or if you are tossing out as many magic weapons as you can in order to counter ethereal enemies. It does however have a chance of creating more Kindleflame targets. The Piranha Blade — D3 wounds is nice. The Horn of Kygor — To make this one-use item work, you need a Monster Mash or Fast Attack style army and an excellent sense of timing.

Frenzy bestows Immune to Psychology which is normally good but ItP units cannot choose to flee as a charge reaction meaning you have to be very careful moving these guys.

They can fight in close combat, but not as well as a Carnosaur. Bestiary — A list of the units, characters and war machines that can be chosen for use in a battle. To ask other readers questions about Lizardmen Army Bookplease sign up.

Becalming Cogitation and Reservoir of Eldritch Energy are fine. Get a Skink skirmisher unit to stand in the way or charge them.

Karl Mai marked it as to-read Feb 24, This one is less chancy and is great to use against low strength enemy characters like mages. A Saurus character with this is well suited to killing enemy characters or Monsters. Though not as mobile as Skirmishers, small blocks of Cohort Skinks will serve as good chaff units because they are cheap.

I recommend Spirit Code as your go-to unit here since ethereal units will trip up most armies. Berserker Sword — Same as above, only you gain the small benefit of being Immune to Psychology, but you have to deal with the potential for unwanted charges.

I think this is a great initiative for the Lizardmen forum to be undertaking. Unstoppable Stampede and Sharpened Horns all utilize Strength 6 well and the upgrades cost no more for the Ancient Stegadon than the lizarrmen Stegadon. Most races love this spell and for a reason, on Lizardmen with a standard toughness and strength around 4 it becomes even more powerful.

Until superseded by newer versions, the 6th edition and later books remain valid for the newer editions of Warhammer. If you do want to give Undeath a spin, click here for suggested unit builds. Save lizardmen army lizardme to get e-mail alerts and updates on your eBay Feed.

Tehenhauin on an Ancient Stegadon: This is a great spell to us. Not having a Slann will get you laughed at by every neckbeard who hears of your foolishness.

You need at least three characters to fill the niches in your army if you choose not to take a Slann. You can now have just lizatdmen model with the ability and everybody else in the unit has it. If you want to start an army cheap and build up slowly, 1 box of Saurus and convert the 16th one to be something else eg Scar Vet. Finally, Dwellers Below is possibly one of the most ridiculous spells in the game and can nuke entire units with no looking back.

Lizardmen is an infantry centric army — we are reliant on clouds of skinks or units of Saurus warriors almost regardless of what list we play.

This is good for Skink Chiefs though. To get the most mileage out of this you need a coddex Slann build to use this, a Lord Kroak bomb or a Death Slann. Losing a Slann to a miscast is bad, and this mitigates nasty miscasts…to an extant. TOP Related Posts.



The general, BSB, and a potent spell caster all in one unit. This is potent when it comes to doing just that. Refresh and try again. In small points games, they become a lot more powerful because it becomes almost impossible for an enemy to deploy their units so as to completely close off their deployment zone to scouts. Against most enemies, Strength 6 hits will perform noticeably better than Strength 5 hits. Skink Priests have just the right combination lizaardmen mobility and expendability make them great for aiming Slann spells, especially short ranged spells. If the Slann is caddying a different item, you can always give this to a Skink Priest.



Vura This item is also Oldblood only. Tricky to use but could do great tricks. The 8e Lizardmen Handbook. GW again trying to push the newest box by making its model the cheapest. A rather dull Magic missile that has some conditional moments of real use.


Goltim Ideally if you can get your Bastiladon in the middle of a big multi-unit melee to throw snakes at multiple engaged enemies before your fighting units go to town. Solar Engines are great. Not bad as an afterthought for a Skink Chief, or if you are tossing out as many magic weapons as you can in cdex to counter ethereal enemies. Some noted below are additions to specific army lists and are taken following the normal rules for their unit type. So you can stick to High Lore codrx have a higher chance of casting all the spells you need! Relatively light weight in casting cost, both boosted an un-boosted and provides a useful bonus. Assuming you are within 12 inches of something you want to roadblock, this spell can be very handy.

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